How do you play?
- Java Edition→ Member + Java
- Bedrock Edition→ Member + Bedrock
- Both→ Member + Java + Bedrock
- I'm here for the community→ Member only
Free Minecraft Discord server template with practical channels, safe roles, onboarding, rules and setup for public SMP and multiplayer communities.
Give players one place to find the server address and rules, apply for the whitelist, report bugs and griefing, get support from staff, and show off builds, while keeping exploits and investigations private.
Create each category with its permissions first, then add channels inside it and keep them synced to the category. Channel types used: Text, Announcement, Forum, Voice.
Everything a player needs to join, in read-only channels.
Discord and in-game rules in one place, including what counts as griefing on this server.
Restarts, resets, events and major updates.
Server address, supported versions, Java and/or Bedrock, modpack link if any, and planned maintenance times.
One message per update: what changed, new plugins or datapacks, and known issues.
The whitelist process step by step, with the application format.
Conversation between players.
Everyday conversation between players; move support requests and reports to their dedicated workflows.
New players share their Minecraft name, edition and what they enjoy without posting private account details.
Quick screenshots, discoveries and progress updates. Use #builds for a project that needs its own discussion.
A build showcase with one post per project, screenshots, project status and coordinates only when the owner wants visitors.
Permissions: Require a tag on new posts. Allow Attach Files.
Forum tags: Survival, Creative, Redstone, Farm, Work in progress, Finished
Offers and requests for in-game items. Scams follow the in-game rules.
Slowmode: 30 seconds
Talk about build contests, PvP nights and seasonal events.
Applications and help that need a trackable answer.
Explains where to ask connection or gameplay questions, what details to include, and why passwords and private account information must never be posted.
One post per application using the pinned format: Minecraft username, edition, how you found us, what you like to do in-game.
Permissions: Make the status tags moderator-only (Manage Threads); require a tag on new posts.
Forum tags: Pending, Approved, Needs info, Declined
Account, connection and gameplay questions. Staff mark posts Resolved.
Forum tags: Connection, Account, Gameplay, Question, Resolved
Reproducible bugs with version, coordinates and steps. Exploits and dupes are reported privately instead — see the pinned post.
Permissions: Make Confirmed, Fixed and Won't fix moderator-only.
Forum tags: Gameplay, Plugin, Performance, Confirmed, Fixed, Won't fix
Explains the private report route for griefing, theft, cheating or harassment. Members send evidence to staff; public accusations and evidence dumps are not allowed.
Voice for play sessions.
Hang out while playing.
Group builds and event prep.
Private coordination between Discord and in-game staff.
Coordination and decisions.
Private player reports and evidence, one thread per case with access limited to the moderation team.
In-game and Discord actions: player, reason, evidence link, duration, staff member and appeal status.
Optional: server console output from a bridge plugin.
Permissions: Admin only. A console channel can run server commands — treat access like server operator access.
Create roles in this order, from the top of the role list down. A role can only manage roles below it, and bot roles must sit above any role they assign.
Different staff setup or bots? Adapt this hierarchy in the roles generator.
Display role for the server owner.
Runs the Minecraft server and Discord configuration.
Handles reports in Discord and in game.
Answers support posts and reviews whitelist applications.
Trusted builders who work on spawn, event arenas or shared server projects.
Approved players. Mirrors the in-game whitelist.
Everyone who has completed onboarding.
Shows how a player connects, so support can answer correctly.
Routes players toward relevant conversations and helps organisers understand what the community wants to do.
Opt-in notifications for events and server updates.
Community Onboarding assigns Member through the edition question, adds low-risk Minecraft interest roles, and keeps update and event notifications opt-in. Without Community, staff can grant Member and Whitelisted manually and members can choose interests from a role menu.
Try Discord's built-in features first. Bot names are examples to evaluate, not endorsements; CordNexa has no affiliation with any bot. Review the permissions a bot requests before adding it.
Relays chat between the game and a Discord channel, links accounts, and can mirror the server console for admins.
Native first: Discord has no built-in Minecraft integration, so this needs a server plugin. Restrict any console channel to Admins, because it can run server commands.
Examples: DiscordSRV (a plugin for Bukkit/Spigot-based Java servers)
Build contests and PvP nights need team lists.
Native first: Scheduled Events show dates and notify Interested members when they start.
Examples: Apollo (sign-up lists)
These steps are specific to this kit. For the reasoning behind each stage — permissions, onboarding, testing and launch — see how to make a Discord server.
Turn on multi-factor authentication (2FA) for the owner. Enable Community if you want Forum channels, an Announcement channel and native Onboarding; it requires a verified-email verification level, the explicit media filter set to scan all members, a rules channel and a community updates channel. If Community stays off, make #announcements read-only and use ordinary text channels with threads for builds, applications, support and bugs.
Owner → Admin → Moderator → Helper → Builder → Whitelisted → Member → edition, interest and ping roles. Administrator stays with the owner account; Builder and interest roles need no elevated server permissions.
Start with #rules, #announcements, #server-info, #how-to-join, #general, #introductions, #builds, #trading, #events-chat, #how-to-get-help, #player-support, #bug-reports, #player-reports, the two voice rooms and the three staff channels. Add #screenshots, #changelog, whitelist applications and the optional console only when your workflow needs them.
Include the address, versions and edition support, and a copyable whitelist application format.
With Community enabled, add the tags to #builds, #whitelist-applications, #player-support and #bug-reports; make status tags moderator-only and require tags on new posts. Without Community, create those names as text channels, pin the posting format and open one thread per build, application or support case.
Use #player-support for public connection and gameplay questions. Keep #player-reports read-only with private submission instructions, then review evidence in staff-only #reports-review. Never ask players to post account details or moderation evidence publicly.
In Server Settings → Onboarding, add the edition, interests and ping questions and choose the listed default channels. Discord requires at least 7 defaults, including at least 5 where @everyone can View Channel and Send Messages. If Community stays off, assign Member and Whitelisted manually and use a role menu for edition, interests and opt-in pings.
Set verification to Medium and add the AutoMod rules, including your hacked-client keyword list.
If you use a bridge plugin, create its channels, give the bot only the permissions it needs in them, and restrict any console channel to Admins.
Have a trusted player apply, get approved, receive Whitelisted and join the game. Use View Server As Role to check STAFF is hidden.
No whitelist? Delete #whitelist-applications and the Whitelisted role, and rename #how-to-join to #getting-started.
Add a channel per mode under COMMUNITY and a mode tag in #bug-reports rather than a whole category per mode.
Pin the modpack version in #server-info and add a Modpack tag to #player-support for crash reports.
Before a reset, move old build posts to an archive tag and announce the date well ahead.
Need stricter or more relaxed wording? Customise these rules in the rules generator.
Welcome! Read #rules, then check #server-info for the address, supported version and join steps. Choose your edition and Minecraft interests, say hello in #general, find players through #events-chat, or share a project in #builds. Connection problem? Start with #how-to-get-help and post in #player-support. Use the private route in #player-reports for player conduct or sensitive evidence.
Want a shorter, professional or bot-ready version? Try the welcome message generator.
Start with rules, announcements, one authoritative server-info channel, general chat, a build showcase, one LFG or events channel, public support, a private player-report route and staff-only review/log channels. Add specialised game-mode channels only after the core channels stay active.
Use Owner, Admin, Moderator and Helper for staff; Builder only for trusted project work; Member or Whitelisted for access; and permission-free edition, interest and notification roles. Avoid giving Administrator or mass-mention permissions to cosmetic and activity roles.
The compact launch path in this kit uses 18 channels across public information, community, support, voice and staff areas. Remove whitelist-specific channels for an open server, and add screenshots, changelogs or extra worlds only when members will use them.
No. Keep #player-reports read-only with instructions for a private submission route. Staff should review evidence in #reports-review. Ordinary connection questions and non-sensitive bugs can remain public.
Usually not at launch. Use interest roles, forum tags and #events-chat or #builds first. Create a dedicated channel only when that activity produces regular conversation that overwhelms the shared space.
Yes. It is designed around a small-to-medium survival multiplayer community. For a private friend group, remove whitelist applications and most support structure; for a large network, add game-mode channels and separate staff teams gradually.
Discord rules cover behaviour, scams, privacy, impersonation and moderation evasion. Gameplay rules define your own policy on griefing, theft, PvP, farms, mods, macros and exploits. Publish both clearly instead of presenting one server's gameplay preferences as universal.
Use a forum channel with one post per application, a pinned format, and moderator-only status tags such as Pending, Approved and Declined. Assign the Whitelisted role at the same time as the in-game whitelist entry. Forum channels need Community features.
Ordinary bugs, yes: a public forum stops duplicate reports. Exploits and dupes should be reported privately so they can be fixed before other players copy them.
Not natively. Bridge plugins such as DiscordSRV for Bukkit/Spigot-based Java servers provide chat relay and account linking. Check what your server software supports.
No. Discord and the Minecraft server are separate. Log both kinds of punishment in one staff channel so they stay consistent.
CordNexa is independent and not affiliated with or endorsed by Discord. Discord features change over time; this kit was last reviewed on 2026-10-03.